The Compass (One Year Adventure Novel)
by Daniel Schwabauer Author
Curriculum that includes a lesson text book, corresponding video lessons on DVD, a classic adventure novel to read, & lesson worksheet(s) in The Map (the workbook). In nine months you will have produced a structured, compelling adventure. You will have created characters that you- and your readers- genuinely care about. You will have written the adventure of a lifetime. When finished, you may want to submit your novel for publication on the OYAN website to share with the world.
Additional Details
- Resource Type
- Book
- ISBN
- 9780974297255
- Print Status
- In Print
- Lessons
- 78
- Pages
- 312
- Suggested Grades
- 7th - 12th
- Publisher
- Clear Water Press
- Copyright
- 2008
Lessons
- 1 The Heroic Quest
- 2 Point of View
- 3 The Synopsis
- 4 The Five Elements of Story
- 5 Someone to Care About
- 6 Someone to Care About, pt 2
- 7 Something to Want
- 8 Something to Want, pt 2
- 9 Something to Want, pt 3
- 10 Something to Dread
- 11 Something to Dread, pt 2
- 12 Something to Dread, pt 3
- 13 Something to Suffer
- 14 Something to Suffer, pt 2
- 15 Something to Suffer, pt 3
- 16 Something to Learn
- 17 Something to Learn, pt 2
- 18 Something to Learn, pt 3
- 19 The Supporting Cast
- 20 The Villain
- 21 Synopsis, pt 2
- 22 Conflict
- 23 Disaster
- 24 Dilemma
- 25 Acts and Scenes
- 26 The Four Defining Chapters
- 27 Chapter One: The Inciting Incident
- 28 Chapter Three: Embtacing Destiny
- 29 Chapter Nine: The Black Moment
- 30 Chapter Eleven: The Showdown
- 31 The Novel Outline: Formulas, Plots and Subplots
- 32 Chapter Two: Promises, Prophecies, Predicaments
- 33 Chapter Four: The New World
- 34 Chapter Five: The Middle Cycle
- 35 Chapter Six: Failure
- 36 Chapter Seven: Lessons
- 37 Chapter Eight: Achievement & Atonement
- 38 Chapter Ten: The Coming Strom
- 39 Chapter Twelve: Denouement
- 40 How to Write a Chapter
- 41 Creating Emotion
- 42 The Illusion of Reality
- 43 Summary (Telling)
- 44 Detail (Showing)
- 45 Narrative Order
- 46 Dialog
- 47 Gestures
- 48 To Be or Not To Be
- 49 Too Many Modifiers
- 50 Sliding Eyes & Grasping Hands
- 51 Symbols
- 52 Flashbacks
- 53 I Saw, I Heard
- 54 Raising the Stakes
- 55 What's Likely to Go Wrong?
- 56 Falling Bodies (What to do when stuck)
- 57 The Character Interview
- 58 Setting
- 59 Character Mask
- 60 Unexpected Handles
- 61 Unexpected Humor
- 62 Unexpected Tragedy
- 63 Unexpected Grace
- 64 Cliches
- 65 Irony
- 66 Cliffhangers
- 67 Voice
- 68 Transparency
- 69 Double Disasters
- 70 Writing the Climax
- 71 Setups & Payoffs
- 72 Deus ex Machina
- 73 Loose Ends
- 74 Parting Words
- 75 Revision & Rewriting
- 76 Revising by Verb
- 77 Formatting Your Manuscript
- 78 Sharing & Publishing Your Novel
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